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Closing the Bridge Between Marketing and Technology, By Luis Fernandez

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Closing the Bridge Between Marketing and Technology, By Luis Fernandez

The business of software: Raise the Bar or Get Buried

Posted on September 19, 2013 By Luis Fernandez

Context

Apple pushed iOS 7 yesterday and every app on my phone looks like it went on a juice cleanse. Flat colors, cleaner lines, and a loud message to every product team out there. Raise the bar or get buried by the next update. Twitter just said they filed for an IPO. Microsoft is buying Nokia phones. Stripe keeps making it absurdly easy to charge a card. AWS has made a whole generation of founders allergic to upfront hardware costs. In short, software as a business is no longer a theory class. It is a daily grind with real bills and real customers who can leave in one click.

Definitions that matter

  • Product market fit: People keep paying, keep using, and keep telling others without you begging.
  • CAC customer acquisition cost: What you spend to get one paying customer.
  • LTV lifetime value: Total gross profit you expect from a customer before they leave.
  • Churn: The rate at which paying customers cancel. Revenue churn matters even more.
  • Activation: The first moment a user gets real value. For a task app, the first completed task. For a martech tool, the first campaign sent.
  • Time to value: How fast someone experiences that first win.
  • Sales assisted vs self serve: Do customers buy on their own with a credit card, or do you help them through calls and demos.
  • Pricing floor: The lowest price where support plus hosting plus refunds do not sink you.

Examples from the trenches

Example 1. A small martech tool that helps agencies track leads tried a free plan with generous limits. Signups spiked. AWS bills did too. Support inbox caught fire with export requests and CSV questions from folks who never planned to pay. We cut the free plan to a tight trial, moved the most used premium feature behind the first paid tier, and wrote a short setup checklist that got new users to their first report in ten minutes. Signups fell a bit, paid conversions doubled, and churn dropped because the trial sorted tourists from buyers.

Example 2. A developer tools SaaS launched at nine dollars a month because it felt friendly. The product saved teams hours of build time each week. The price signaled toy. We ran a one week test with a twenty nine dollar entry tier and a ninety nine dollar team tier. Same traffic, fewer questions about stability, and a better class of customers who wanted features, not discounts. Support load per dollar went way down. The price told a story, and that story attracted the right crowd.

Example 3. A content app depended on search traffic. Then a single Google update changed the order and traffic took a vacation. The team had an email list but barely used it. They started sending weekly tips and early access invites. That list became the main source of trials within a month. Own an audience you can reach. Algorithms will change the rules mid game.

Counterexamples and myths

  • Myth. If the product is good it sells itself. Counter. People are busy. You need clear copy, a short path to value, and proof that others win with it.
  • Myth. Free users will eventually upgrade. Counter. Some will. Most will not. Design the free path to teach and qualify, not to host unlimited hobby projects on your dime.
  • Myth. More features fix churn. Counter. Churn often comes from the first week. Fix onboarding, guidance, and the moment where value clicks.
  • Myth. A low price reduces refunds. Counter. Low price brings in folks who are not a fit. They churn faster and ask for more support per dollar.
  • Myth. Ads are cheaper than content or partnerships. Counter. Ads get you trials. Content and partnerships earn trust and lower CAC over time.

Decision rubric you can steal

  • Pick a segment. Choose one buyer with a clear job to be done. Write their job on the wall. Every feature pitch must serve that job.
  • Define the first win. What action proves value in minutes. Make your signup and setup point to that one thing. Cut steps. Cut fields. Add a guided checklist.
  • Set a price with a floor. Add up hosting, support time, refunds, and your salary goals. That gives a floor. Start above it. Use three tiers with a clear ladder of outcomes, not a laundry list of toggles.
  • Choose a path to customers. Pick two channels for the next ninety days. For example content plus targeted email outreach. Track CAC at the channel level. Kill what does not move.
  • Measure weekly. Track signups, activation rate, trial to paid, logo churn, and revenue churn. Keep a simple scorecard in a spreadsheet. Share it with the team every Monday.
  • Tighten onboarding. If activation is under fifty percent, stop shipping new features. Add tooltips, empty states with examples, and simple defaults that work out of the box.
  • Talk to leavers. When someone cancels, ask a single question. What made you leave. Tag the answers. Fix the top two tags before the next cycle.
  • When to add sales. If deals are stuck on legal, security, or custom terms, start sales assisted for that tier. Keep self serve alive for smaller teams.
  • Guard focus. If a feature helps a big customer but hurts the core user path, put it behind a higher plan or say no. Not every dollar is a good dollar.

Lesson learned

Building software as a business is not a movie montage. It is a series of small choices where you trade comfort for clarity. Say no to vague segments. Say yes to a price that signals value. Make the first win obvious. Keep the score every week. Own your audience so a search tweak or app store change cannot pull the rug. The tools we have today are wild. Stripe for payments, AWS for servers, Github for code, and a phone that ships more power than our last laptops. The edge goes to the team that ships tight onboarding, clear pricing, and a steady rhythm of small fixes that compound. That is the trench work. That is the game.

Business of Software Software Engineering

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